In the Mothership level you have to destroy the shield generators while fighting in space, then land in the docking bay.
Each of the levels also has one or more secondary objectives. It allows the attacking team to float in through air-ducts as well as streaming down the catwalks, and a stack of conveniently placed crates starts to drift around as well. In some maps you can create forward spawn points, as in Enemy Territory.
Each map has a fly-through tutorial a kind of voiced walkthrough for complete newcomers, while bloody great arrows point you in the right direction during the game. Follow the wisp and you'll never get lost again. The second new game mode added to UT is Onslaught, a sprawling vehiclebased affair that borrows ideas from Battlefield , PlanetSide and Enemy Territory while retaining a distinct flavour of its own. Of all the new features in UT, this is without doubt the most significant, and Epic is doing its damnedest to get it right.
Each team starts out with a power core, and the two cores are linked by a network of power nodes that spans the map. It may sound complicated on paper, but the Onslaught gameplay ts instantly recognisable in practice. It's essentially just a more organised, futuristic version of Battlefield Instead of running around randomly trying to control all the points at once, you advance gradually from one side of the map to the other, always knowing which point you need to capture next.
To capture an open node you simply run across it, after which it will slowly power up to full strength though you can use the alt-fire on the link gun to speed it up , and to take an enemy's node you first have to reduce its power to zero by blasting the crap out of it. This can be frustrating, but there are at least some cool new weapons to keep you occupied. There are the sticky grenades, which can be stuck all over a vehicle or enemy and detonated remotely, and then there are the awesome Spider Mines, undoubtedly our favourite new weapon.
These little critters are semi-autonomous robots that can be fired at the ground and left to their own devices. If there are no enemies around they'll sit and wait, but as soon as one wanders in their vicinity they'll come to life and launch an explosive kamikaze attack at their face. Onslaught is quite a departure from the traditional UT gameplay.
Without it. UT would be very much a straight expansion pack. Luckily, we don't have to wait long to find out. We fully expect to have the UK's first review of UT in our very next issue, so tune in then for our definitive verdict. UT features potentially one of the coolest developments in squad-based games in years: voice-controlled Al bots.
Put simply, this allows you to forego keyboard shortcuts for commanding Al players, and shout at them through a headset instead. So, if you're about to make a brave dash for an objective, you could turn to your computer-controlled cohorts and bellow: "Alpha, cover me.
Delta, attack the objective. Gamma, hold position. It works really well. Needless to say, we expect to see more of this type of functionality in the future - not just for giving orders to bots, but Issuing a range of commands to the game itself "open door", "release chaff", "launch torpedo", etc , and eventually, perhaps, having something approaching a conversation with bots. In the meantime, it's going to save a lot of time spent faffing around with command menus.
It's been over a decade since the release of id Software's seminal Doom title, and over that time, multiplayer first-person action has pretty much become a sport itself, just like the FIFAs and NBAs of this world. It was surely only a matter of time then until an astute developer would eventually go and do an EA Sports in an attempt to corner the market for virtual reality combat, with a yearly update of the franchise. Step forward Epic.
Its latest Unreal Tournament game follows directly from last year's edition - and by this time next year, UT will surely be beating on our bulkhead. Which leaves you with one key question to answer: if you bought last year's game, a bit like FIFA , then should you buy this? The answer is a very definite and predictable: "Hell, yeah! Whereas UT was justified by the obvious graphical and much-needed control improvements over its predecessor, this year's release adds much more meat to the bones.
Mildly enhanced graphics, new player models, a far friendlier user interface and some new weapons are to be expected and are heartily welcomed. However, it's the new team-centred gameplay modes - the return of an old favourite particularly - and the introduction of driveable vehicles that make this such an exciting and important addition to the Unreal lineage. In little over a year, it's not only managed to provide a distinct and enjoyable alternative, but one that in many ways makes these games look at times amateurish by comparison.
In the new Onslaught mode especially. Unreal Tournament offers a means to engage in vehicular combat that, though smallscale in comparison to the likes of even Tribes, certainly doesn't feel as such.
Rather than flag or frags, Onslaught's currency of import is power - or, to be precise, the flow of it across the map. Each side, red or blue, begins with a home base, the centrepiece of which is the electrical power core. Lose the core and you lose the match, simple as that. To keep each side from rushing into the enemy base to secure a swift victory, each side's power core is shielded. The only way to bring it down is to gain control of a chain of power nodes until you have a link running from your power core to that of your enemy.
Of course, the enemy is trying to run a similar link to you too, and with nodes regularly changing hands, life is certainly never dull. The genius of Onslaught mode, though, lies not in its simplicity, but in the design of the maps. Although in some cases these are vast, they always manage to ensure that you're not left wandering around lost and alone. Power nodes are never more than a minute's walk away either, and if it's under enemy control, simply destroy it and build your own just walk on to the pad.
However, if it's already under your control and not under attack, you can use it to teleport yourself closer to the action in the blink of an eye. Alternatively, you can climb aboard one of the vehicles that will be lying about and travel to the frontline in comfort and style. Though there are only six vehicles available to you in Onslaught plus another three in Assault games , they're all multifunctional, easy to control and most important of all a helluvalotta fun to drive - even if you happen to be on the wrong side of the steering panel.
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Key Details of Unreal Tournament Developer's Description By Epic Games. Unreal Tournament is a multiplayer first person shooter that combines the kill-or-be-killed experience of gladiatorial combat with cutting-edge technology.
Ten game modes - both team-based and "every man for himself" -- provide even the most hardcore gamer with palm-sweating challenges through unbelievably detailed indoor arenas and vast outdoor environments. An additional official game mode is Vehicle CTF, which will only appear in the gametype browser after the user adds a VCTF map in the Maps directory, be it an official VCTF map released after the game was published or releases from amateur mapmakers.
There are several weapons available to you, all of which come with a secondary fire. You have a shield gun, an assault rifle which can be dual wielded if you pick up a second one after an enemy or ally dies while holding one, much like the Enforcer in the original Unreal Tournament , a shock rifle, Redeemer missile launchers which can launch a missile guided by you , an AVRiL missile launcher, a lightning gun, a rocket launcher and a flak cannon, to name a few.
You can hop into a tank Goliath , a humvee HellBender , a lightweight wheeled vehicle called the Scorpion and relatively similar to the Warthog in Halo , a juggernaut vehicle Leviathan and several different hovering or flying vehicles, notably some space ships in some Assault maps such as AS-Mothership.
Each vehicle has its own characteristics, some can hold multiple players and additionally some players can hitch a ride by standing on the external body of the vehicle. Some vehicles also have a personalized license plate with the name of the player driving it. There are over one hundred maps to choose from. Load up pulverizing new weapons. Storm across 40 never-before-seen arena maps. Move faster, fly higher, shoot further. There are no reviews yet.
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