But it doesn't take long before you're reduced to a maintenance person rather than enjoying the thrill of discovering new rides and seeing lots of little brats hand over their money before turning green. The original game's idea of opening parks all over the world - despite this one's title - is gone. Instead you have a couple of kiddie Theme choices to begin with Halloween and Lost Kingdom and have to unlock the other two Fantasy and Space.
I doubt anyone will bother though. Browse games Game Portals. Theme Park World. Install Game. Click the "Install Game" button to initiate the file download and get compact download launcher. Locate the executable file in your local folder and begin the launcher to install your desired game. Game review Downloads Screenshots Overall rating: 8. About the game This is a simulation game about theme parks, but we're not going to be attending different parks or anything like that.
Managing the parks The game works a lot like the Zoo Tycoon titles, where we have to take care of even the planning of the park. Review This game is a little odd, you'd expect it to be first released on the PC, but the original PSOne version isn't that great. What we thought "Even the rides with the highest 'excitement' levels are tamer than a sedated penguin and about as graceful.
What was Bullfrog thinking? The graphics are awful. The only thing Theme Park World rips off is the consumer. The gameplay's boring and the graphics are bad and jerky. Theme Park for PC. Parkitect 3. Maximum Roller Coaster 1. Theme Hospital varies-with-device 4. Aqua Park Tycoon 3. RollerCoaster Tycoon 3 1.
The Park 4. Theme Park has been translated to several formats already, and it's about time we see a version on the Sega CD. Theme Park is a simulation on par with SimCity. It allows you to build your own amusement park from the ground up.
You choose the rides, and you open up the shops. You can even have a few mascots strolling about. As you experiment with your park, you'll have to keep the visitors happy. Trying to please everyone is pretty tough, but it's half the fun.
Theme Park is a good game that makes use of the Sega CD. Practice capitalism by taking advantage of entertainment craved citizens. Build your own Theme Park, paying attention to ticket prices, ride speeds, and concession food. Only the perfect combination will lead to a large chain of Theme Parks. When this disc comes in we'll let you know if it plays like Disney World or EuroDisney eew! Build rides, midways, concession stands, and anything else associated with a theme park, then watch the tourists pay too much for everything.
Future park planners and anyone who enjoys designing things are gonna love this game. The graphics and interface aren't as nice as the PC version, but should still be enjoyable. If you've got a 3DO and lots of spare creativity, Theme Park will give you hours of fun. Game design at its best. When the psx version was released barely any tweaks were made to sich a winning recipe!!! Tip for new players:Use the exit steps of rides as a direct route to either shops or a new ride and don't be over compact.
Andy said on Forum :. A true classic, If you have never played it you do not know what you have missed, Building insane rides and making kids puke could never be more fun! Browse games Game Portals.
Theme Park. Install Game. Click the "Install Game" button to initiate the file download and get compact download launcher. Locate the executable file in your local folder and begin the launcher to install your desired game.
View all 78 Theme Park Screenshots. Game review Downloads Screenshots 78 Discussion 9. Overall rating: 8. Sega CD. The wages of sin And more The logistics of your park It's worth mentioning that during the first 'month' in a game of Theme Park, every single thing you 'buy' is actually free.
Your very first theme park Okay, so now you know the background: you're given a plot, you get a month's free access to the items on the menu not all of them, admittedly, but enough , and then you open your park. Your very first punters Here we look at the reactions of a single, fairly typical family. And so on But let me finish with a few bursts of information to give you the sense of depth involved.
You can adjust the amount of salt used on your fast foods. If a ride is severe enough, and a punter has eaten just before going on it, he or she may vomit not long afterwards. The punters can read signposts. Nobody enjoys queuing. Toilet placement can be paramount to success.
You can glue the coconuts down if you own a coconut shy. You may find yourself in wage negotiations with staff. There are computer controlled theme parks to do battle with - they can buy into you, you can buy into them, there's a business sim hidden away.
You're not just fighting for profit, you're also fighting for credibility. And on and on and on and on. The bracketed numbers could easily go into the zillions, so I think I'll just wrap up with this one then shall I: 12,, Overall rating: 7.
Tosh posted a review. Overall rating: 6. GameFabrique Electronic Arts , and Bullfrog Productions. However, laying out paths is very straightforward, click where you want one end of the path to be and then where you want the other, and a straight path will be drawn between the two points. This is much easier than in RCT , where each section of path had to be laid down individually. Designing your own rides is pretty easy too, things like rollercoasters, log flumes and rapids have to be designed individually a couple of ready-made coasters wouldn't have gone amiss , here you lay out the basic track same principle as the paths and then add the height and banking tracks etc afterwards.
The attractions in the park can all be customised, you can change the rides' names, how fast they go, how many people they can carry etc, food prices can be changed as can fat content, quality of goods etc. In fact, the only thing that you don't seem to be able to do is change the paintwork, which isn't a problem. But back to those managerial elements. The main factor here is money.
You have so much to start with, and if you spend it all and go into the red for six months than you can be declared bankrupt. If you are close to going bankrupt or if you need more money to build rides you can take out a loan.
Here you have a choice: different banks lend different amounts with different rates of interest, if you don't need too much money it doesn't make sense to get a large loan with more to pay back. Other financial matters involve the cost of entry to your park, and the amount of money you want to spend on training your staff, the more you spend, the more efficient they become.
There is a lot to manage at once, but you do have help. The onscreen advisor is always present with hints and advice about pretty much everything. The first time you open any window, he will give you a basic run-through of what you can do there, and if there are any other messages if there are any areas of excessive litter, if people need more drinks stands, if new rides have been developed etc he'll let you know about them too.
Unfortunately, he keeps coming out with the same phrases, which get annoying, and I haven't found any way of removing him from the screen. Another problem with this is that, although most of the messages are relayed on the screen, there is the odd one that isn't, so if you want to turn your speakers down to avoid the advisor, you might miss the odd message too.
Your visitors are hard to keep track of. Unlike RCT , you can't click on them to find out what they are thinking, or what they have bought.
Instead, you have to go to the "all-visitors pop-up screen" where you'll find out visitor moods, how long they've spent in the park and how much money they have remaining. You also have a handy map, which lets you know the hotspots for litter, vandalism and enjoyment; all this will help you decide what you should be doing in order to keep your visitors happy and in the park.
If only these screens were easier to find in the first place - I spent ages looking round for them. The best aspect of the whole game though, is the camcorder mode, the ability to wander round the park and have a go on the rides. By doing this, you get to experience the park first-hand and consequently know what is missing do you need more flowers, more shops and how the rides feel to ride are they too slow, too high.
I've never come across such a feature before and it really is a great addition. You can also take pictures of your park and send them as e-postcards to your friends. This is only part of what EA are hoping for though. They also plan to set up a community for Theme Park World owners, which will allow members to visit each other's parks and have a go on the rides.
Which should be wonderful if it works out. Theme Park World benefits from some great innovative ideas, the camcorder mode is inspired, and the ease of creating rides is a godsend.
However, there are a couple of niggly little problems which let the side down, there are only four parks included, that onscreen advisor did become far too annoying and occasionally the interface did prove difficult to navigate. There are a lot of sim games around, and, although Theme Park World is not a bad game, it needs to do more to be my preferred theme park title.
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