Jabba mod downloads






















I was using GZdoom 4. Ok, thanks for catching that! I'm sure it just didn't get added in when I recoded the weapon firing. I'll fix it for the next release. Beta 3 is ready! I played Curse of D'Sparil, and it works well with the mod; it makes the horde combat less grindy, but I found that the episode still encourages you to use your inventory items a lot, which is an important part of how Curse is designed. Without the patch, parts of the status bar are overwritten by the widescreen-friendly status bar graphics.

The mapset is totally playable without it, though. I make no guarantees that any map will be properly balanced if you do this; it's just for fun.

Slight update to Beta 3a. The Tomed Crossbow's damage has been nerfed slightly back to vanilla levels , and the Tomed Phoenix Rod depletes ammo less quickly to ensure that certain maps play properly. Not Jabba Any patch for Faithless planned, at some point? Can't be sure but I doubt it'll work as is. Yes, at some point. It may be compatible as-is -- Jimmy changed the way the Firemace spawns so that it would be more mod-compatible, and that was the only major issue I know of.

Thank you for putting this patch together! I really appreciate you going out of your way to make the mod compatible with my mapset. I'm still testing it out but the first two changes seem perfect so far. The tomed phoenix rod change is a bit of an issue, though. When I brought it up, I was hoping to address a minor balance concern in E1M2, but lowering the ammo consumption has had the side effect of making the flame jet overpowered in almost all other contexts.

It completely blows through all the bosses now -- without the drawback of quickly depleting ammo. If it's a choice between the two, I think it makes more sense to leave the slightly skewed fight in E1M2, since most players won't even notice that it doesn't play as intended. Here is Beta 3b with a fix for the UnBeliever patch. The Tomed Phoenix Rod ammo still depletes more slowly, but the damage is reduced to what it is in vanilla.

That seems to help a bit with the E1M2 fight, since the enemies in it are low-health. This is really cool to see. I'm always saying to myself that I should play more Heretic so I'm going to go through the recommended wad list with this mod.

Thanks heaps for keeping Heretic pumpin. Not Jabba Sorry to bump a bit Unless you've got some sort of special-case compatibility issue i. If it's the software renderer you're looking for, you can flip that back in GZD's video options menu. Sorry for bumping the thread, but I have a question. What is the reason behind having all the graphics in PNG format instead of having them in Heretic's palette.

Is there any advantage behind this? The reason I asked this is because I am working on a new palette for Heretic which does affect paletted graphics, but not the PNG ones. There is no traditional slotted inventory with these containers.

Interaction is click-based similar to Jabba. Clicking on one of drawers on front will interact with that drawer. The shift-click behavior is reversed from Jabba. This is based on the theory that you normally interact with stacks in Jabba, but will want to normally interact with single items in Storage Drawers. The controls can be reversed in the mod config to match Jabba. The wooden drawers are the main storage block in Storage Drawers, and they come in a variety of configurations and styles.

You can pick from any of the Vanilla plank colors when crafting to get a matching block. Capacity can be further boosted with storage upgrades. Upgrades do not need to be applied in sequence, so you can pick the size you need from the start. You will like it! And additional buns will give advantages in the game over friends.

Friendly support. Have a question about the Launcher or services? Write to the VKontakte group. We will help you sort out any issues! Download now. Kazko25 Oct 28 Thank you for this! Post a comment.

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